Camera bug when a player dies

Hey guys,

Whenever a camera is tweening and I just die in the midst of it tweening. The camera is stuck there forever

I already tried destroying the camera script after it ends. What happens is that the camera is just stuck there but I want it to return back to normal.

If you are asking for the camera script, I used Alvin blox tweening camera script(No changes except that I made it tween three times to three different parts)

Uh, sorry. I don’t watch AlvinBlox, so I don’t know what script you’re referring too. Please reply with the script, and I’ll read over it. I may know what the issue is.


local TweenService = game:GetService("TweenService")

local camera = game.Workspace.Camera

local cutsceneTime = 3.5

local tweenInfo = TweenInfo.new(

cutsceneTime,

Enum.EasingStyle.Sine,

Enum.EasingDirection.Out,

0,

false,

0

)

function tween(part1,part2,part3,part4)

camera.CameraType = Enum.CameraType.Scriptable

camera.CFrame = part1.CFrame

local tween = TweenService:Create(camera, tweenInfo, {CFrame = part2.CFrame})

tween:Play()

wait(cutsceneTime)

camera.CameraType = Enum.CameraType.Custom

db = true

end

wait(2)

if db then

db = false

tween(game.Workspace.focuspart, game.Workspace.focuspart2)

tween(game.Workspace.focuspart2, game.Workspace.focuspart3)

tween(game.Workspace.focuspart3, game.Workspace.focuspart4)

end```

Hmm. You should disable the reset button to prevent the player form dying during the cutscene at all.

Disable Reset Script:
game:GetService("StarterGui"):SetCore("ResetButtonCallback", false)

Place the reset script in StarterGui. best place for it.

Thank You for helping me, have a great day!!

1 Like

No problem! I hope you make a great game one day! :slight_smile: