Camera tweens like this when I have this

```
CFrame.new(5.493, 176.419, -703.181) * CFrame.Angles(math.rad(25), math.rad(-90), math.rad(0))
```

unfortunately this is the result

I want it to look like this

Camera tweens like this when I have this

```
CFrame.new(5.493, 176.419, -703.181) * CFrame.Angles(math.rad(25), math.rad(-90), math.rad(0))
```

unfortunately this is the result

I want it to look like this

Switch the first math.rad(25) with a 0, then math.rad(0) with 25.

Let me know if this works.

CFrame.Angles(x,y,z)

You probably did the wrong Angles in `CFrame.Angles`

, you’d probably have to experiment with it till you get the right outcome

1 Like

You are rotating the Y value by 90 degrees, so the part is now facing the Z axis. Because of this, to rotate it up you need to rotate the Z axis, not the X axis.

unfortunately, it doesn’t work

code that i put

```
CFrame.new(5.493, 176.419, -703.181) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(30))
```

How does it face as of now when testing?

Have you done anything in a minus?

I think it may require a bit more experimentation, why do you need that `-90`

exactly? Try experimenting around with different angles

@IcyDivi not sure what you mean

so it faces the side that I want which is what I have currently

You have to experiment with angles then, try both the x and z with positive and negative angles