Camera Clipping Plane

Will we every get the ability to edit the Camera’s clipping plane? This would be so useful for all kinds of games. Especially first person shooters.

I concur

http://developer.roblox.com/forum/client-features/9445-camera-nearclippingplane-camera-farclippingplane-and-rendertarget

http://developer.roblox.com/forum/studio-features/6730-camera-clipping-plane

So what are you going to do with it?

Stop this when I try to pull FP arms+gun far back enough that they don’t clip through ladders:

Stop guns from clipping or distant mountains from clipping.

So you don’t really need that ‘ability to edit’, you just need the holes removed, don’t you?

The thing is, the camera far plane and the rendering distance are, strictly speaking, unrelated. The latter, for instance, is subject to throttling due to performance.

So you don’t really need that ‘ability to edit’, you just need the holes removed, don’t you?

The thing is, the camera far plane and the rendering distance are, strictly speaking, unrelated. The latter, for instance, is subject to throttling due to performance.[/quote]

But I am reffering to the far clipping plane. Not when a brick disappears, but when a quarter of it is cut off.

In many first person shooters, you can really bring the gun right up close to your face. It really adds to the immersive experience, and it’s something you unfortunately can’t have in ROBLOX due to the limitations of the near clipping plane.

So you don’t really need that ‘ability to edit’, you just need the holes removed, don’t you?[/quote]

That would be wonderful.