You could put a part in front of the desired place for the camera to be and that would reference the camera position then once they click it tween their camera position to that blocks position?
You have to implement it properly to fit to your own game needs.
I just showed a valid approach to use in order to position the camera in front of an object.
One way to do it is (in a local script) changing the CurrentCamera’s (witch can be accessed with workspace.CurrentCamera) CameraSubject property to the part you want it to focus on.