Camera gets stuck to point of death

Whenever you die in my game your camera gets stuck to where you died. How can I fix this?

What are you using to make the camera follow your player after you finish camera animation when you get off the ship? CurrentCamera.CFrame?

game.Workspace.CurrentCamera:remove()
wait(.1)
game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
game.Workspace.CurrentCamera.CameraType = "Custom"
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local camera = workspace.CurrentCamera
local localPlayer = game.Players.LocalPlayer
local TweenService = game:GetService("TweenService")
local Players = game:GetService("Players")


function clicked()
	local GUI = localPlayer.PlayerGui
	GUI["Menu GUI"].Enabled = false
	camera.CameraType = Enum.CameraType.Custom
end

script.Parent.MouseButton1Click:Connect(clicked)

Thank you for the help. You went right to the point, finally.

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