Hello everyone , i tried to make a script to make all camera of all players are changing to a part and at a moment all cameras are back to the player ( i want in a script not local )
Could someone can help me pls?
Here is my main script :
game.Players.PlayerAdded:Connect(function(Player)
IntroEvent:FireClient(Player)
end)
wait(14.5)
local function MainGame()
print("game start")
game.Workspace.SoundsEffects["Car Engine"]:Play()
ToggleDialogueEvent:FireAllClients(true)
**cam.CameraType = Enum.CameraType.Scriptable**
**CFrame = workspace.CamPart4.CFrame**
DialogueEvent:FireAllClients("You : Damn...")
workspace.SoundsEffects.Fuel:Play()
wait(4)
DialogueEvent:FireAllClients("You : the car does not have any more fuel, we will have to stop here. ")
wait(4)
workspace.SoundsEffects.Fuel:Stop()
wait(3)
game.Workspace.SoundsEffects["Car Engine"]:Stop()
workspace.SoundsEffects.CarDoor:Play()
**cam.CameraSubject = game.Players.LocalPlayer.Character.Humanoid**
**cam.CameraType = Enum.CameraType.Custom**
ToggleDialogueEvent:FireAllClients(false)
game.Workspace.SoundsEffects.Foret:Play()
for _,player in pairs(game:GetService("Players"):GetPlayers())do
if player and player.Character then
player.Character:MoveTo(part.Position)
end
end
local function ScriptableCamera()
local cam = workspace.CurrentCamera
local subject = cam.CameraSubject
local cameraType = cam.CameraType
local focus = cam.Focus
cam.CameraType = Enum.CameraType.Scriptable
return function()
cam.CameraType = cameraType
cam.CameraSubject = subject
cam.Focus = focus
end
end
game.ReplicatedStorage.CutsceneToPart.OnClientEvent:Connect(function(Part, TimeToPart, TimeToPause, TimeToBack)
local cam = workspace.CurrentCamera
local returnCamera = ScriptableCamera()
local returnCFrame = cam.CFrame
-- Use tweenService to tween camera to Part.CFrame and then another tween to go from Part.CFrame to returnCFrame
returnCamera()
end)
TweenService
In this code, you need to add a remote event called CutsceneToPart inside of ReplicatedStorage.
Also I assumed there’s a part called CutsceneCameraPart that all player cameras should tween to. I also didn’t write the tween code.
Additionally, there’s no way to modify a player’s camera from the server. That’s because the camera is a localized object.