Camera is choppy on low MouseDeltaSensitivity when looking side to side

[I had to put this into scripting support because I’m not sure what other category this would fit into]

Hello. I’m making an FPS engine for my game, but I’ve noticed a pretty bad problem when it comes to using MouseDeltaSensitivity.

Whenever you aim down sights with any gun, you can use the scroll wheel to modify your mouse sensitivity so that you can adjust for many different conditions. I’ve noticed that when this is set too low, trying to look side to side becomes incredibly choppy and unresponsive. This does not apply to looking up and down for some reason.

This issue is most noticeable with something like a sniper scope, which it just so happens to cause the most issues for.


Below is an attached video demonstrating how you can use the scroll wheel to dynamically change your sensitivity, and then showcasing the problem I am having.

I do not have any code ingame that modifies the way camera panning works.

Any help is appreciated.

2 Likes

i cant view the video for some reason but i think youre dealing with the exact same issue i had been dealing with. basically you just have to make sure to spawn your maps as close to 0,0,0 as possible, because the further away from 0,0,0 you are, the worse it gets. my map was 8000 studs away from 0,0,0 so it was pretty choppy/locky and it took me days to figure it out.

Well that’s a big issue for me since my map is open world and quite large. It’s 16,000x16,000 studs, so it’s bound to happen anyway. Thanks anyway