Hello, I am making a system where the camera tweens to a part’s CFrame but it isn’t working.
Local script:
game.ReplicatedStorage.beginEvent.OnClientEvent:Connect(function()
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
local tween = game:GetService("TweenService"):Create(game.Workspace.CurrentCamera.CFrame, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {CFrame.lookAt(game.Workspace.padCameraPart.CFrame)})
tween:Play()
tween.Completed:Wait()
script.Parent.dialogueGUI.Enabled = true
sayNew("Welcome to your Basic Military Training!")
wait(2)
sayNew("In this training, you will learn the basics of becoming a soldier.")
wait(2)
sayNew("Firstly, we will have a quiz.")
end)
Pretty sure the issue is with your tween. The first argument should solely be the object. Then, have what properties you are tweening in between the { }.
In the end, it should look something like this:
game.ReplicatedStorage.beginEvent.OnClientEvent:Connect(function()
game.Workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
local tween = game:GetService("TweenService"):Create(game.Workspace.CurrentCamera, TweenInfo.new(1, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, 0, false, 0), {CFrame = game.Workspace.padCameraPart.CFrame})
tween:Play()
tween.Completed:Wait()
script.Parent.dialogueGUI.Enabled = true
sayNew("Welcome to your Basic Military Training!")
wait(2)
sayNew("In this training, you will learn the basics of becoming a soldier.")
wait(2)
sayNew("Firstly, we will have a quiz.")
end)