Camera jittering when character collides with the floor

So I’m making a rolling/dashing system. My problem with this is that when the player rolls forward thanks to the animation the torso of the player collides with the floor when rolling on the ground or jumping when this occurs the camera jitters which doesn’t look quite good.

Video showing the issue: https://gyazo.com/6f613e37cdbba8658916bb00732a7aa2 (Pay close attention)

My original idea to solve this is to increase the HipHeight of the player when they start to roll and then decrease it, but I have to increase it a bit too much to completely solve this problem which on a lateral view seems like the player is floating in the air. I wanted to know if anyone can help me come out with a solution to fix this problem in a reliable way without making it look weird.