Camera loses Invisicam occlusion property when switched to any type besides "Custom"

Just as the title says, the camera loses it’s Invisicam occlusion property when switched to any type besides “Custom” and doesn’t get it back when switched back to “Custom”.

Can see character through walls normally

After hitting a trigger that sets the camera to “Scriptable” and tweens the camera’s CFRame (Red highlight added to show where my character is because Invisicam no longer works)

How exactly would I go about fixing this quickly and effectively? Thanks!

I would really like to have cutscenes in this game, so if anyone knows how to fix it, that would be greatly appreciated!

For now I have just taken the route of removing the wall that would occlude and removing the cutscene that moves the camera.