Camera not following player when new player is loaded

So, I have a simple script that loads a character, then when a button is clicked, another character is loaded, after the old one is destroyed. The Camera stays stationary.

	conf = ReplicatedStorage:WaitForChild(added.Name .. "-Config")
	player = added
	wait(1)
	human = Instance.new("HumanoidDescription")
	local a = Color3.new(0.9,0.9,0.9)
	human.Shirt = 2738262095
	human.Pants = 3140305384
	human.HeadColor = a
	human.TorsoColor = a
	human.LeftArmColor = a
	human.RightArmColor = a
	human.LeftLegColor = a
	human.RightLegColor = a
	human.Face = 494299198
	human.HairAccessory = "16630147"
	added:LoadCharacterWithHumanoidDescription(human)
end)



wait()

repeat
	wait(1)
until conf ~= nil

hair = conf.Character.Hair.Value
shirt = conf.Character.Shirt.Value
pants = conf.Character.Pants.Value
face = conf.Character.Face.Value
a = conf.Character.SkinColor.Value

conf.Character.InitializeCharacter.Event:Connect(function(added)
	hair = conf.Character.Hair.Value
	shirt = conf.Character.Shirt.Value
	pants = conf.Character.Pants.Value
	face = conf.Character.Face.Value
	a = conf.Character.SkinColor.Value
	wait(1)
	player.Character:Destroy()
	human = Instance.new("HumanoidDescription")
	human.Shirt = shirt
	human.Pants = pants
	human.HeadColor = a
	human.TorsoColor = a
	human.LeftArmColor = a
	human.RightArmColor = a
	human.LeftLegColor = a
	human.RightLegColor = a
	human.Face = face
	human.HairAccessory = hair
	added:LoadCharacterWithHumanoidDescription(human)
end)

conf.Character.ChangeCharacter.OnServerEvent:Connect(function(player, str)
	hair = conf.Character.Hair.Value
	shirt = conf.Character.Shirt.Value
	pants = conf.Character.Pants.Value
	face = conf.Character.Face.Value
	a = conf.Character.SkinColor.Value	
	if str == "OG Skin" then
		hair = "16630147"
		shirt = 2738262095
		pants = 3140305384
		face = 494299198
		a = Color3.new(0.9,0.9,0.9)
	else
		hair = ""
		shirt = 0
		pants = 0
		face = 0
		a = Color3.new(1,1,1)
	end
end)

conf.Character.Died.OnServerEvent:Connect(function(player)
	-- old code was here, removing in release
end)

conf.Character.Died.OnServerEvent:Connect(function(play)
	wait(2)
	play:LoadCharacterWithHumanoidDescription(human)
end)

The “Died” part works fine.
Basically, there is a menu where you choose a character which sends values to the server and then you choose a team which is when it reloads the character however the camera stays where the original character was.

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this is solved don’t even know how, just messed around.

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