Hello Developers!
Hope you guys are going well. I am encountering some problems with how my camera follows wierdly and it starts tweaking out. There is no code which is manipulating anything for the client character, but here is a video:
I think the camera is trying to avoid the blocks that are flying out. Try setting StarterPlayer.DevCameraOcclusionMode to Invisicam in the explorer. This makes parts between the camera and the player invisible rather than zooming in and out to avoid them.
If that doesn’t work then search for “camera ignore parts” in the forum. There are several other strategies.