Camera Not Following Player

Hello Developers!
Hope you guys are going well. I am encountering some problems with how my camera follows wierdly and it starts tweaking out. There is no code which is manipulating anything for the client character, but here is a video:

External Media

Why does my camera do that?? (dont mind that emote I was hitting btw)

Any help or advice would be nice

I think the camera is trying to avoid the blocks that are flying out. Try setting StarterPlayer.DevCameraOcclusionMode to Invisicam in the explorer. This makes parts between the camera and the player invisible rather than zooming in and out to avoid them.

If that doesn’t work then search for “camera ignore parts” in the forum. There are several other strategies.

2 Likes

Hey it sadly doesnt work :frowning: Its fine ill use ur search term and see if I can find a solution.
Thanks tho

Please embed it instead. I do not have permission to view, or it was deleted.

This only works in Studio.

If there are flying parts, make sure that they are either translucent or cannot collide.