Hi! I have a problem with my camera rotation script. I dont know how to make the camera rotate to different positions, I mean like it does not always rotate 360 degrees, And what i want to do is that it rotates to the right and sometimes to the left and I dont know how to fix my script so that it rotates how i want .
Video:
Current Script:
local distancefrompart = 1
local heightfrompart = 5
local CurrentCamera = game.Workspace.CurrentCamera
local step = 0
local RS = game:GetService("RunService")
local part = game.Workspace.CameraToseeAll
local TimeOfPerk = 10
local RotateCamera1 = RS.RenderStepped:Connect(function(dt)
step += 2 * (dt * 60) -- change the 1 addition for orbit speed change (the dt*60 is just so it moves consistently with regards to time, regardless of the framerate of the computer)
local orbitcframe = CFrame.new(part.Position) * CFrame.Angles(0, math.rad(step % 360), 0) * CFrame.new(0, heightfrompart, -distancefrompart)
local orbitcframe2 = CFrame.new(part.Position) * CFrame.Angles(0, math.rad(step % -240), 0) * CFrame.new(0, heightfrompart, -distancefrompart)
local orbitcframe3 = CFrame.new(part.Position) * CFrame.Angles(0, math.rad(step % 164), 0) * CFrame.new(0, heightfrompart, -distancefrompart)
local RandomVariables = {
orbitcframe;
orbitcframe2;
orbitcframe3;
}
local RandomOrbt = RandomVariables[math.random(1,#RandomVariables)]
CurrentCamera.CFrame = CFrame.new(RandomOrbt.p, part.Position)
end)
wait(TimeOfPerk)
RotateCamera1:Disconnect()