Hey there! I’m trying to basicially rotate the camera in increments, so whenever the q key is held it just steadily adds, for example 1 degree to the camera’s rotation but I’m having trouble doing it I’ll show you how I’ve done it so far

```
userInput.InputBegan:Connect(function(key)
if Typing == true then
return end
if Typing == false then
if key.KeyCode == Enum.KeyCode.Q then
QHeld = true
while QHeld == true do
camera.CoordinateFrame = camera.CFrame * CFrame.fromEulerAnglesXYZ(1,0,0)
wait(0.1)
print(QHeld)
end
end
end
end)
userInput.InputEnded:Connect(function(key)
if key.KeyCode == Enum.KeyCode.Q then
QHeld = false
end
end)
```

This just tells me when the players holding Q,

```
local function onRenderStep()
playerPosition = character:WaitForChild("HumanoidRootPart").Position
cameraPosition = playerPosition + offset
if QHeld == false then
camera.CoordinateFrame = CFrame.new(cameraPosition, playerPosition) * CFrame.Angles(math.rad(3),0,0)
else
camera.CoordinateFrame = CFrame.new(cameraPosition, playerPosition) * CFrame.Angles(math.rad(3),0,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
end
end
```

Alright so here’s the issue

```
camera.CoordinateFrame = CFrame.new(cameraPosition, playerPosition) * CFrame.Angles(math.rad(3),0,0) * CFrame.fromEulerAnglesXYZ(1,0,0)
```

This right here is setting the CFrame instantly to 1 degree, what I’m trying to make it do is add 1 degree and then have it keep adding 1 degree until the player lets go of the Q key, The effect is meant to be so that if they hold Q their camera will rotate to the left until they stop holding it, Help would be appreciated!