So I kinda have a script that wait till a frame backgroundtransparency is 1 to work.
Instead , It doesn’t work and I don’t know the problem.

Inside of it :
local TweenService = game:GetService("TweenService")
local camera = game.Workspace.Camera
local cutsenetime = 7
local tweenInfo = TweenInfo.new(
cutsenetime,
Enum.EasingStyle.Sine,
Enum.EasingDirection.Out,
0,
false,
0
)
function tween(part1,part2)
camera.CameraType = Enum.CameraType.Scriptable
camera.CFrame = part1.CFrame
local tween = TweenService:Create(camera, tweenInfo, {CFrame = part2.CFrame})
tween:Play()
wait(cutsenetime)
camera.CameraType = Enum.CameraType.Custom
end
if script.Parent.ScreenGui.TextLabel.BackgroundTransparency == 1 then
tween(game.Workspace.Test1,game.Workspace.Test2)
end
Any help would be appreciated
if it does not give error then the problem should be this
if script.Parent.ScreenGui.TextLabel.BackgroundTransparency == 1 then
tween(game.Workspace.Test1,game.Workspace.Test2)
end
I suggest you try this first
local run = game:GetService("RunService")
run.RenderStepped:Connect(function()
if script.Parent.ScreenGui.TextLabel.BackgroundTransparency == 1 then
tween(game.Workspace.Test1,game.Workspace.Test2)
end
end
if this one works out then it’s up to you stop calling the tween many times
It doesn’t really tween like. The screen is a bit glitched. I don’t have a video to show so you could try and see.
then we can’t fix the problem if you can’t show the exact problem
I’ve mentioned that you could try and see. The camera script was working well before I added
if script.Parent.ScreenGui.TextLabel.BackgroundTransparency == 1 then
tween(game.Workspace.Test1,game.Workspace.Test2)
end
I want the camerascript to works when the TextLabel BackgroundTransparency is 1 and even the title says.