Currently, the camera is set to the menu position. However, when the player moves, it rotates.
https://gyazo.com/8280beb832c71857b8f37001372ca5c6
Code:
camera.CameraType == Enum.CameraType.Scriptable
camera.CFrame = menucam.CFrame
Currently, the camera is set to the menu position. However, when the player moves, it rotates.
https://gyazo.com/8280beb832c71857b8f37001372ca5c6
Code:
camera.CameraType == Enum.CameraType.Scriptable
camera.CFrame = menucam.CFrame
I’m sure there is more code if you are experiencing this problem. Could you post the rest of it?
You could also try changing the camera subject to a part. Hope this helps you.
That looks like something you would see as a custom effect while walking. Are there other local scripts in the game that affect the player’s camera, which may be interfering?
None that I can recall, but I’ll double check.