Camera snaps in first person when far from the center of the map

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to fix this ridiculous bug
  2. What is the issue? Include screenshots / videos if possible!
    Camera snaps when in first person when far from the center of the map
  3. What solutions have you tried so far? Did you look for solutions on the Creator Hub?
    I cant figure out anything
    After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!

https://gyazo.com/9fc00b1a27fdd3d0f9d394d921a007ac

Its perfectly smooth when im in the center of the map, if I go to the edge around 3000,10,3000 studs from the center of the workspace it just does that, its ridiculous

This is a genuinely bothersome and nearly game breaking bug and I am set to release this game ive been working on for nearly a year within a month what do I do?

This is intended behavior and is not a bug. At far distances from the center of the world, the floating-point math becomes less accurate. This causes visual artifacts and camera snapping.

You can address this by doing the following:

  • Move the map, not the character, when the character moves.
  • Move the scope slightly to counteract the snapping.
  • Edit the Roblox Camera Module (this might not be effective though, but I still recommend doing so because the default settings never work properly with scopes).

Does it partially go away when decreasing mouse sensitivity?

no, moving the map is pretty crazy to do has realistically any game in roblox done this

It’s not impossible, but it’s not really practical either and I see your point.

However, to provide the best possible experience for all players in this quite limited engine, you can use this method.

But I still do think that Roblox should upgrade their floating-point math.