I have a script that moves the camera around only if it is in scriptable mode, otherwise it doesn’t, but if i change the cameratype to anything else the camera just stays in the last position and orientation it was scripted and doesn’t move, if I change it to scriptable mode it resumes as normal.
Can You Please show the script.
Hey. That is actually a normal behavior, as the other “modes” are basically preset scripts, which overwrite all other scripts you try to use on the camera.
--Get service needed for events used in this script local RunService = game:GetService("RunService") -- Variables for the camera and player local camera = workspace.CurrentCamera local player = game.Players.LocalPlayer player.CharacterAdded:Wait() -- Constant variable used to set the camera’s offset from the player local CAMERA_OFFSET = player.Character:WaitForChild("CameraOffset").Value print(CAMERA_OFFSET) camera.CameraType = Enum.CameraType.Scriptable local function onRenderStep() -- Check the player's character has spawned if player.Character then if camera.CameraType == Enum.CameraType.Scriptable then local CAMERA_OFFSET = player.Character:WaitForChild("CameraOffset").Value local playerPosition = player.Character.HumanoidRootPart.Position local cameraPosition = playerPosition + CAMERA_OFFSET -- make the camera follow the player camera.CoordinateFrame = CFrame.new(cameraPosition, playerPosition) end end end RunService:BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value, onRenderStep)
this is the script
If so, then how can I get the other scripts to work once the camera type changes again?
They should automatically restart.
Hmm, that’s weird, do I have to disable the camera script for them to restart appropiately?
I believe that you don’t. Also, just for preventing weird behavior, check if the CameraType is scriptable inside the function.
Yeah that’s what im doing, so the script is still running, just not actively setting the camera’s CFrame property. I just tried deleting the script and the camera remains fixed regardless of type.
And I disabled the script and the camera just stays at 0,0,0 now
Why did you disable it lol? Also, change it to follow.
I found that the problem was that since the script had Camera in its name that disabled every other camera related script.
Ah I see. I had encountered the same error in the past.