You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
Fixing my game over screen -
What is the issue? Include screenshots / videos if possible!
For some reason my camera flickers when i try to put my camera type to scriptable, keep in mind, it didnt do this before, it worked flawlessly, you can check my previous post for how it looked before
https://gyazo.com/0d351cf290a367dc4163ad4fd983f008 -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve looked, nothing came up yet, at least from the time i looked it up. I’ve already tried changing the script, nothing changes
c:WaitForChild('Humanoid').Died:Connect(function()
p:FindFirstChild('StarterPlaylist').MegaloStrikeBack1:Stop()
p:FindFirstChild('StarterPlaylist'):Destroy()
wait(3)
p.PlayerGui.ScreenGui.Frame.BackgroundTransparency = 0
p.PlayerGui.ScreenGui.Frame.Sound:Play()
for _, v in pairs(p.PlayerGui:GetDescendants()) do
if v.Name == "Main" and v:IsA('ScreenGui') then
v.Enabled = false
end
end
wait(2)
p.PlayerGui.ScreenGui.Frame.BackgroundTransparency = 1
p.PlayerGui.ScreenGui.Frame.Sound:Play()
go.HowUnfortunate:Play()
go.Enabled = true
local cam = workspace.CurrentCamera
local camp = workspace:FindFirstChild('CamPoint')
cam.CameraType = Enum.CameraType.Scriptable
spawn(function()
while go.Enabled == true do
cam.CFrame = camp.CFrame
wait()
end
end)
spawn(function()
while go.Enabled == true do
cam.CFrame = camp.CFrame
wait(.1)
end
end)
Any help would be great, you can tell me if im being dumb too