Camera Zoom / Character Transparency

We should be able to edit at how close the camera gets to your character before it starts to turn transparent.
I’ve noticed that the distance for transparency was recently increased, and i’m very used to zooming in close to my character while not having the transparency be an issue (mainly for pictures and portraits).

If there isn’t a way all ready I’d like to see one.

You can tweek this with LocalTransparencyModifier, hook it up to runService and you shouldn’t run into any issues where it misses parts. I use it here to hide the head and hats of the characters when in first person.

RunService.RenderStepped:Connect(function()
	part.LocalTransparencyModifier = 1
end)

That seems too hackish for my blood, and I want to see my character’s beautiful self in every game.