Currently I can set my Camera’s CameraSubject to a Model, Humanoid, or Basepart. All of these are great options. But in my current game, I am using a non standard roblox character. It is a HD realistic character model. The problem? I cant nicely attach the camera. This is a skinned mesh, so I do not have a standard “Head” part that the camera can focus on. What I do have is a Bone in the root part which lines up nicely where the head starts.
I would like to be able to just set my cameras CameraSubject to that bone and be done.
My current workaround is to create a part, and use constraints to attach it to this neck bone, and then assign the CameraSubject to that. It’s very gross!