I have a NPC proximity chat system where NPCs will add you to their chat channel whenever you get close enough. I’m planning on having possibly 400+ NPCs in my game at a time, so I’m wondering if that may cause performance issues or any other issues.
Only one way to find out I guess
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I don’t really know, but I guess up to a thousand channels seems to work. But the channel name is displayed in front of the speaker name in the chat, I’m not sure how to hide it. Players can attempt to type a message in the NPC’s chat channel. You can mute them so that they just waste their time, but I’m not sure how to prevent them typing into it. Anyway, tiny issues like this is why I would have gone with a remote event system.
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Why would something not visible cause lag? obviously no