basically if i were to play a sound in a local script and then tried to connect the sound.Ended event to a function, would it fire? or would it just ignore it (im trying to grab the event and connect the function to it on a local script, obviously it wont fire on the server)
I got ghosted pretty hard, just asked chatgpt, it might be wrong tho so i’d appreciate any information
If you make a localscript like this:
game.ReplicatedStorage.Sound:Play()
game.ReplicatedStorage.Sound.Ended:Connect(function()
print("Sound Played!")
end)
Output:
Sound Played! - Client - LocalScript:4
So yes, it works.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.