Can a local script grab events from things that fires only for that player

basically if i were to play a sound in a local script and then tried to connect the sound.Ended event to a function, would it fire? or would it just ignore it (im trying to grab the event and connect the function to it on a local script, obviously it wont fire on the server)

I got ghosted pretty hard, just asked chatgpt, it might be wrong tho so i’d appreciate any information

If you make a localscript like this:

game.ReplicatedStorage.Sound:Play()

game.ReplicatedStorage.Sound.Ended:Connect(function()
	print("Sound Played!")
end)

Output:

Sound Played!  -  Client - LocalScript:4

So yes, it works.

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.