My game has CharacterAutoLoads set to false and doesn’t load the character for a bit. It’d make my life easier to know if an exploiter can force their character to load or not.
Anything is possible with exploits except if its on the server, I suppose so on the client but if you have a serverscript finding a character where the character is on the client only, it shouldnt work and throw an error as they cannot replicate to the server
(what I just said may be wrong, its only what I remember)
I’m more or less asking if an exploiter can force their character to load and if it will replicate to the server. There’s a lot of ‘small’ things an exploiter can do and it’ll replicate and I feel like :LoadCharacter() is one of them.
You can test if Player:LoadCharacter() will replicate to the server from the client if you put a LocalScript inside of StarterPlayerScripts and call the Player:LoadCharacter() function. However, last time I checked, the client couldn’t call Player:LoadCharacter(). Best for you to test it out, though.
Oh, no I dont think so, you could try @BullfrogBait’s answer tho
Any attempts on LoadCharacter() on client will error.
So I suppose therefore an exploiter cannot force their character to load
Yes that is unless you’re using a remote to invoke the server to load character.
Makes sense, client-to-server communication
This won’t work without an executor. LocalScripts have a lower security ID/whatever than exploit executors.