This is the code
it doesn’t print the player
This is where its located
This is the code
it doesn’t print the player
This is where its located
By the time that the script executes, the player will have already joined the game, hence the PlayerAdded event won’t fire for them.
I assume that you are wanting to get the player? In that case, you would do
local Player = script.Parent.Parent.Parent.Parent
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