Can exploiters change IntValues or other values inside of the workspace?

I am currently making a control panel in one of the rooms in my game. If I put BoolValues in the model, will exploiters be able to change those for the server? This control panel would be game-breaking if an exploiter managed to change the values.

Yes. Everything in the game gets replicated to the client(Expect for ServerStorage and ServerScriptService). They can change anything on their game such as your intvalue in this case but it wont replicate to server(Unless you have some kind of unsecured remote event/remote function that controls the value)

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Thank you for the help. I’ll probably put the values in ServerStorage though just to be safe.

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