I am creating a fighting game that uses tick() to detect cooldowns, is there any simple way an exploiter can go past this, or should I still run checks on the server?
--//M1s
local usedM1last = tick()
uis.InputBegan:Connect(function(key, busy)
if busy then return end
if key.UserInputType == Enum.UserInputType.MouseButton1 and tick() - usedM1last > .35 then
usedM1last = tick()
print('click')
end
end)