So say if I had the MousePos as a variable in a script and I use that variable in a module script and then required it using that script that has the MousePos variable would it work?
Not sure if I explained that very well.
So say if I had the MousePos as a variable in a script and I use that variable in a module script and then required it using that script that has the MousePos variable would it work?
Not sure if I explained that very well.
Yes, I think it will work, most likely.
Good to know, I guess we’ll find out.
You can use the shared global.
shared.Pos = MousePos
-- through another script
print(shared.Pos)
Note that you can’t be sure whatever you assign to shared will be set before you access it, use a BindableEvent or some other mechanism to ensure the value was set.
You could also use a function in the module to test your theory
return {
returnPosition = function(self, position)
return position
end
}
-- script
local module = require(path)
local p = module:returnPosition(Vector3.new(1,2,3))
print(p) -- 1,2,3
this is just a function that returns the passed value, did you mean something like this?
local var = 5
local module = require(path)
-- in the module you set a variable with the same name to something else
print(var) --> Will not print the new value
So I have a local script that sends the mouse pos to the script and then I need to get the mouse pos with the module script which is the best way to do that im kind of confused with your scripts
You can carry parameters over to a module script.
--Script
local text = 'Hello world!'
local module = require(game.ServerStorage.ModuleScript)
module.printFunc(text)
--Module Script
local module = {}
module.printFunc = function(text)
print(text)
end
Why do you need to pass the mouse position to a module script?
Don’t use one if it’s unnecessary, minimize and simplify code where possible.
Not sure, just to make it look tidy ig