anthlons
(anthony)
1
Lets say I want to add a name to a table inside of a table…
local aTable = {}
I want to make a dictionary (I believe its what it is called) inside that table. Something like:
local aTable = {
['Name'] = {
-- more stuff
},
['AnotherThing'] = {
-- more stuff for another thing
},
}
How would I do that inside a script, not manually.
So for one thing, you assign tables to indexes if you already defined your parent table like this:
aTable[index] = value
index and value can literally be anything. This includes a table, function, etc, as long as it’s not nil:
aTable['Name'] = {
-- stuff
}
aTable['AnotherThing'] = {
-- more stuff
}
There is also a dot syntax for this:
aTable.index = value
That is equivalent to this:
aTable["index"] = value
-- or
aTable['index'] = value -- obviously
So you could rewrite your table definition like this, and it would be literally the same:
aTable.Name = {
-- stuff
}
aTable.AnotherThing = { --[[ you get the idea ]] }
Scripting this will depend on your implementation, but the basis of generating that table with a script to make cleaner is usually with loops:
local aTable = {}
for i = 1, 20 do
aTable[i] = {}
end
3 Likes
anthlons
(anthony)
4
Thanks for reminding me. I absolutely forgot how tables worked and thank you for your very detailed response! 
1 Like