Can I get an honest first impression on my game when you first join?

I had mixed reviews and we’re discussing with my dev team ideas for the game based on what we think the playerbase thinks about the game and mainly we want to improve certain details about the game to fix things that a player might see as flawed.

What would a 10 year old think about the game at first impression compared to an older teenager?

https://www.roblox.com/games/4519631442/Bloxy-Roads

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One issue I think you need to address is how anti-mobile the setup is (might be intentional, idrk). Buttons dont work when you tap them, scaling is off for smaller screens etc. On PC, it looks clean. UI could be improved, but it’s a start, and its going in the right direction. I like the whole game concept, it has the potential to be extremely popular.

That’s all!

It’s not meant for mobile.

Mobile controls are too limited for a game that needs camera control and fast paced reactions.

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Alright this is my experience when I played for like a couple minutes. Here is a few things I noticed.

  • I get taken away to a training server, being isolated from higher players in my opinion can be bad.
  • The lobby and models look bland, boring, an uninspired. The lobby in particular is really spacious.
  • The tutorial is a bunch of text, no real interaction on how to play.
  • No indication on how or when the game begins. No countdown timer or indicator telling me there wasn’t enough players.

If you’re looking for how a ten year old would see it, they would lose interest really fast. Games that focus on children are colorful and flashy, compared to your game, everything is dark and has a lack of color. Also for the tutorial, a child wouldn’t understand it, it is too much text and not enough interaction.
An older person would look at this and maybe play it. However with no players it gets boring real quick.

Some things I would do to improve

  • Add color, change the car models to have a more unique shape and color.
  • Have the training server be the tutorial area, don’t separate new and older players.
  • Add an indicator that says when the game begins.
  • Add interaction to the tutorial, have them actually drive the car.
  • Shrink the lobby an fill in some of the extra space.

There is potential in the game, keep going, you have something great. Don’t give up! Hope this helps :slight_smile:

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The game icon, thumbnail, description, and title are trying to lead me up for an interesting startup screen, but I get let down but it looking quickly put together and the fact that it does not match up with the thumbnail at all. (I don’t know, but I think personally, that’s what a ten-year-old would be looking at. Keep in mind that they might not mind that too much.)

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for me, the UI seems very intimidating and I want to quickly get it off my screen. i would recommend something more fit to the screen and smaller, easier for your eyes to look at. also if you’re wanting to please a younger audience, which roblox is made up of, I would recommend color & pictures, not just text. just take your time on making assets.

I’m not sure if this is a bug, but I also noticed that when you spam jump (even just holding down your spacebar) your body stuns? not sure if it’s intentional or not.

I play mobile (ipad more specifically) and I find it easier to do stuff fast paced on it because it lags less and has a lot higher FPS than my PC which you cannot drag right-click while holding W. I recommend making for mobile or at least tablet.