Can i make a frame that negates blur?

I want to make a frame that negates all blur, heres an example i tried to throw together

The area where he grey is should be blurry, and the box with green should be clear. How would i do this?

As far as I know nothing can bypass the Blur pass in the render pipeline. However, you can generate the blurs on the sides and then simply leave a hole where your frame would be.

how do i make blurs on the sides? i thought a blur instance blurs the whole screen

use this to make blurred frames on the sides Objectual UI Blur

Made by yours truly. In the future I might add in the sample place file a little portion of the screen that does what I said above

thats pretty cool, ill try it out later.

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