Can i make a PBR texture for only parts?

Im trying to build this beach area and i want PBR for the ground. But i can only do that with SurfaceApperance, that’s for meshes only. I would use meshes but i want it to be repeatable like a seamless pattern. but with meshes i cant do that. Is there any way to make the texture reapeatable like normal textures?

Currently no, because of the way diffuse, normal, and spec map data is handled on Roblox’s side. These maps are handled as static image textures (I’m sure there’s a technical term for this) that do not tile.

Is there a reason you can’t use the Sand material? It has PBR maps, albeit weak ones that really only show well at higher quality settings. With the new material update coming, you’ll also have access to other ground types too, which also have PBR.

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