Can I make a Velocity that has SetNetworkOwner(nil) applied on its object?

I have a ragdoll system, the smoothness is given to it by this property. But when I have SetNetworkOwner(nil) active. I don’t have Velocity working. Is there any way around this or what can I do?

On Dummy, the knockback system works perfectly. But if bodyvelocity is used on a player, he just enters ragdoll state without knockback [[[ I using body velocity ]]]

I feel like this will require some debugging. Do you have a demo file? One guess I have is to make sure to that bodyvelocity is created on the server. Another is to have the server confirm the state of the humanoid.

I have my own Velocity System. On Dummy Velocity is handled by the server. And on the player Client. I dont can send any videos and files now :frowning:

Yoo i fixed it, tysm I just made Velocity on the server by player

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