I have a ragdoll system, the smoothness is given to it by this property. But when I have SetNetworkOwner(nil) active. I don’t have Velocity working. Is there any way around this or what can I do?
On Dummy, the knockback system works perfectly. But if bodyvelocity is used on a player, he just enters ragdoll state without knockback [[[ I using body velocity ]]]
I feel like this will require some debugging. Do you have a demo file? One guess I have is to make sure to that bodyvelocity is created on the server. Another is to have the server confirm the state of the humanoid.
I have my own Velocity System. On Dummy Velocity is handled by the server. And on the player Client. I dont can send any videos and files now ![]()
Yoo i fixed it, tysm I just made Velocity on the server by player
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.