I had an intrusive thought for this day. I said to myself that, "I don’t like the vibe of immersive ads. Instead, what if I get people to pay on my game and advertise theirs? " I mean, I don’t like immersive ads. You can’t just simply rotate them and call them a “skyscraper ad” or even click on them.
Now, I wonder if this is legal through Roblox’s ToS. Speaking of Roblox Legalese, here are some key questions:
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Are developer products (or game passes) legal for subscription-based independent advertisement publishing? (Basically, you get people to pay you through subscriptions to advertise their games, shirts, et cetera, which is through my own advertising system.)
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Am I partially, fully, or neither responsible for my clients, which are advertisers? If at least I’m responsible, can I write a clause in an agreement, in-game or on game’s description, to give sole responsibility to the advertiser using my ad system?
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Repeating the second question with the worst-case scenario possible that I thought of: Can you get terminated for advertisers posting ads that break ToS without either appeal or notice? In-game ads count as an experience’s content—and whatever in-game content that break ToS usually results to your account terminated without notice (as shown from SharkBlox’s video).
If you’d offer feedback on a system I just had proposed, what would they be? Please let me know in this thread. Probably, a report system of users for ToS-breaking ads or an Advertiser Eligibility Program. Responses from Roblox Staff, on this post, are greatly appreciated.