Can I make my own in-game advertisement system? (Immersive Ads disabled, of course)

I had an intrusive thought for this day. I said to myself that, "I don’t like the vibe of immersive ads. Instead, what if I get people to pay on my game and advertise theirs? " I mean, I don’t like immersive ads. You can’t just simply rotate them and call them a “skyscraper ad” or even click on them.

Now, I wonder if this is legal through Roblox’s ToS. Speaking of Roblox Legalese, here are some key questions:

  • Are developer products (or game passes) legal for subscription-based independent advertisement publishing? (Basically, you get people to pay you through subscriptions to advertise their games, shirts, et cetera, which is through my own advertising system.)

  • Am I partially, fully, or neither responsible for my clients, which are advertisers? If at least I’m responsible, can I write a clause in an agreement, in-game or on game’s description, to give sole responsibility to the advertiser using my ad system?

  • Repeating the second question with the worst-case scenario possible that I thought of: Can you get terminated for advertisers posting ads that break ToS without either appeal or notice? In-game ads count as an experience’s content—and whatever in-game content that break ToS usually results to your account terminated without notice (as shown from SharkBlox’s video).

If you’d offer feedback on a system I just had proposed, what would they be? Please let me know in this thread. Probably, a report system of users for ToS-breaking ads or an Advertiser Eligibility Program. Responses from Roblox Staff, on this post, are greatly appreciated.

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Definitely an interesting concept. I’m not too familiar with Immersive Ads, what does the developer gain from implementing them?

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Because your method would create much more incentive for developers if the Roblox system is purely for people who feel like implementing random immersive ads. Would also make the ad system far better for developers if they have many avenues to put ads in.

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