I’m working on a large map, wherein there’re several rivers, a lake and the ocean.
Wave speed/Size are properties I’d like to manipulate, but there isn’t a way to separate terrain elements like that. For example, a lake should have calm waters while the ocean should be more violent.
I feel like a client-sided terrain would solve this problem, and I could adjust that for the player based on where they are. If they’re on a boat on the ocean, increase - if they’re on the lake, decrease.
If there’s a way to achieve this, do let me know, but I don’t believe there is - I’m just looking for clarification before dismissing the concept.
Thanks.