Can I Publish Modules that Other People Made?

Hello everyone, I was recently requested to make a UTG UI for a game. This UI was requested to have a scripthub which will contain “require scripts” that other people have made. The problem howver is that sometimes, the developer updates the modules and scripts or changes them which can break them and make them not work so that I have to take them out of the UI. My alternative for this is to publish the modules as my own so that I can require them from my own account and know that they will not be broken so that I do not have to update them.

In my defense, the developers of these modules made them publicly available for everyone and were also derrived from script showcasers who were permited to promote them.

Is this permitted?

You can do this, but dont go out of way to claim that you made it for something, but I feel like that is a pretty strange way of doing it.

If anything, you can just grab the ModuleScript from that AssetId, put in the game, and done.
You dont need to publish it, for it to work as Intended.

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I have it set up like this so I don’t have to go back into the game to add more scripts to the scripthub. All the module scripts are inside a module titled mainmodule and when I call the mainmodule it will run a module script on one of the players chosen. Also it would cause quite a bit of lag because people usually put models inside the modules.

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