hi. Let’s say I have cars in my game, I don’t know if it is okay to put them in replicated storage or if I should make a working model and a “display” (to show the cars in a shop for example)
its perfectly fine to put them in replicated storage. not exactly sure what you are asking.
thought that if I put them in replicated storage exploiters can use them locally or something like that
yes, exploiters can indeed see them locally, but they cannot edit them or use them. they could possibly clone them using cheats and export them to their own games but that is true for everything on the client side such as local scripts, models in the workspace, etc etc.
Keep in mind, Replicated Storage is shared with both the Client and Server - Modifying anything there would cause a conflict between the client and server, and so it wouldn’t be allowed to happen (As far as I know? This might be incorrect, I’m not the best with roblox networking)
Oh alright thanks, but if I dont want them to be seen (meaning putting them in serverstorage). When i want to display them locally I can clone them and remove any script before sending them right?
just put them in replicated storage lol. It’s not that big of a deal. If you want them to be seen locally just clone them from replicated storage. You don’t really need to worry about exploiters messing with your game as they cant edit anything in replicated storage. As @cwazyman21 said, they aren’t able modify anything in there. What I was talking about is exploiters who steal maps–but there’s not really anything you can do about that or any reason to worry about such a thing.
You should put them in ServerStorage to save memory unless the client NEEDS them to be loaded through a LocalScript.
The only benefit of putting them in ReplicatedStorage is to maybe preload them on the client side or put them in shop previews. If you’re going to put them into shop previews on the client, it is indeed a good choice, but if not, leave them on the server. We don’t need all the clients getting all the cars loaded when they join.
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