I’m trying to do some animations in Blender, but wondering if someone can give me pointers to having my S15 rig work correctly. I’ve found myself adding shoulder bones, which do not exist in the S15 or R15 specification, but so far I have this:
Will my animation still be importable with the bones I have now? I have all the bones renamed to their corresponding S15/R15 Roblox naming convention, except the two extra shoulder bones, of course.
Should I try to remove the shoulder bones and reparent upper arm bones (keeping offset) to the Upper Torso bone?
Thanks in advance for your help.