Can I use Quixel Mixer?

I’m downloading Quixel Mixer to texture models and create materials, I discovered you can’t use mega scans to detail your game. I just want to know, if I use Quixel Mixer to texture assets (that I would’ve made) or create materials, is there any way I could break TOS and get in trouble for it?

Just want to make sure I’m in the clear.

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Why can’t you use megascans to detail your game? Do you mean legally, or talking optimisation here? As long as you have the license to use the assets from the Quixel library, which according to my brief searchings they seem to be free to use by anybody, then you’ll be all good. It’s not like anybody would check if you’d uploaded these realistic textures anyway, you’d probably get away with it either way.

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I’m talking about legally, there have been a decent amount of discussions about megascans and I just want to make sure none of that ties over to the mixer.

[https://devforum.roblox.com/t/quixels-response-to-usage-of-megascans-in-roblox-and-mixer-usage/1026424?u=windytundra]

They also have preset materials in quixel mixer and I don’t know if modifying those and uploading them to roblox would come with consequences.

There’s a response right under that post talking about this.
https://devforum.roblox.com/t/quixels-response-to-usage-of-megascans-in-roblox-and-mixer-usage/1026424/4?u=hannes213