Lately I found out a stylish trick with with ViewportFrames that I really want to implement all over my game, the problem is it will require multiple ViewportFrames that are constantly updating
I am not updating any part CFrames.
All ViewportFrames will update ~10 times a second.
At times I could possibly need up to 20 updating ViewportFrames at once.
Before I change lot’s in my game, can someone inform me if this could hurt my games performance?
No. That will make ViewportFrame update children geometry and redraw everything.
Changing properies of ViewportFrame itself is safer (except size, background color and camera which also requires redraw, it’s still better than updating children because it doesn’t need to update geometry).