Can see into accesorries

So I used Humanoid:AddAccessory() to assign custom armor parts to a play and now I can’t use shift lock with it and when I go into 1st person I can see all the parts on the player rather than have them disappear normally so I wanted to ask if this is how Humanoid:AddAccessory() works or if its another issue.

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Parts will only disappear if they’re part of the character assembly (you have to actually put your accessory model inside the player’s character, or write a custom script to make them invisible when zooming in). The shift lock issues might be caused by the parts having their CanCollide property turned on.

How can I put the model into the player?

If you’re using AddAccessory it should already be the case. Run your script and make sure your accessory is inside the character (using the explorer while in Play Solo). If it’s not inside, the code probably doesn’t execute correctly (have you checked the output?) or not at all.

Yes It’s inside of the character and theres no errors

https://gyazo.com/cb9c3c595ba805cab293efd3697b798f Might not seem like it but it feels like the body can’t move freely even though cancollide is off

Alright issue was that I made camera look at the head rather than the humanoid