What i want to achieve is…
To make a script that unequip a tool before it clears it so it will allow my script on coil that if its unequip then it will delete some speed of the body :
Script :
if v.Character and v.Character:FindFirstChildOfClass("Tool") then
v.Character:FindFirstChildOfClass("Tool").Unequipped()
v.Character:FindFirstChildOfClass("Tool"):Destroy()
end
end