Can somebody help me with this placement system bug?

Can somebody help me with this issue I’m facing with my placement system? I don’t really know how to explain what’s happening, but I’ll try my best. So I’m trying to make a system where when you click on a block, you can move it to a different place. But when you try to place it down, it just doesn’t work.

IF YOU DONT UNDERSTAND, HERES THE GAME LINK

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Hey there! So, like, I think I get what you’re saying. You’re trying to make this cool system where you can move blocks around by clicking on 'em, right? But when you wanna put 'em down in a new spot, they’re acting all funky, not staying where you want them. No worries, I gotcha!

Sounds like you might be dealing with some placement logic issues. Here’s what you could do:

  1. Check your Positioning: Make sure that when you click to place the block, it’s going to the right spot. Double-check your positioning calculations and coordinates. Sometimes a little typo can throw things off.
  2. Snap to Grid: If your blocks are getting placed at weird angles, you might wanna consider implementing a snap-to-grid feature. This way, the blocks will align neatly when you’re trying to place them.
  3. Collision Detection: It’s possible that other objects or the terrain might be interfering with your block placement. You could add collision detection to make sure there’s no obstructions where you’re trying to place the block.
  4. Debugging: If things are still acting up, you could use print statements or output messages to the console to see what’s going on behind the scenes. This can help you track down where things might be going wrong.

Remember, coding can sometimes be like a puzzle. It might take a bit of trial and error, but don’t get discouraged! Keep tweaking, testing, and you’ll totally get your placement system working like a charm. Good luck, and keep rockin’ that game development! :video_game::wrench: