Can someone explain the workspace to me?

Hi! The question is quite explanatory.
Basically, in parts of scripting, can someone explain to me, in easy words, the workspace to me?
Like, what is replicatedstorage, blah blah blah. Like, the entire list, and what I should place in each list.

Thanks!
-coolguyweir

The Workspace renders the 3D environment and is where parts should be placed in order to be visible in game. If you want to understand the services such as the “Replicated” services and “Server” services, you first will have to read this article:

Roblox Client-Server Model

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no no. What I’m saying is, can someone explain to me in detail, each of what’s in the list of the explorer in roblox studio

This isn’t the place to be asking these kinds of questions, if you want help, you can explore the DevHub and get the information from there.

These are called services, there are tons of them and the common ones are:

  • ReplicatedStorage
  • ServerScriptService
  • etc.

Workspace is pretty much the game, where the game assets are loaded and stuff.
ServerStorage is a storage where you can store game assets, but these game assets can only be accessed by the server, meaning no local scripts can access the serverstorage, making it really secure from exploiters.
ReplicatedStorage is a storage where you can store game assets, unlike serverstorage, assets stored within replicatedstorage can be accessed by the client and the server, meaning you can access it with a local script and a server sided script, most people use replicatedstorage for remote events and some other stuffs they want to replicate.
ServerScriptService is basically a container service for server sided scripts and modules, judging by the name, this service can only be accessed by the server and not by the client.
StarterGui is where UIs (User Interface) are stored at. (I’m bad at details but if you want to read more: StarterGui | Roblox Creator Documentation)

^^ All of the above are pretty much the “core” things, if you want to read about them by yourself, i’ll provide a link.

ReplicatedStorage: ReplicatedStorage | Roblox Creator Documentation
ServerStorage: ServerStorage | Roblox Creator Documentation
ServerScriptService: ServerScriptService | Roblox Creator Documentation
StarterGui: StarterGui | Roblox Creator Documentation

For more info regarding services, check this out: Category:Services | Roblox Wiki | Fandom

Best of luck in developing and I wish you the best of luck in your future endeavors. (Sorry if my english isn’t clear, I live in a country that doesn’t speak much english)

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Workspace
Workspace’s purpose is to hold objects that exist in the 3D world. Once placed in the world they will be rendered when the game start.

Storage Containers
ReplicatedFirst - The contents inside this container replicate to each client before anything else in the game. For example, Loading Screen.

ReplicatedStorage - Objects in this container replicate to all connected clients, meaning they can be accessed from either a server-side Script or a client-side LocalScript.

ServerScriptService - This container is for server-side game logic. Scripts can be securely stored and run from inside this service without replicating to game clients.

ServerStorage - Games often require a range of in-game objects that are held in storage until they’re required, such as treasure that drop from a defeated enemy. Such objects can be placed in ServerStorage, although they will need to be cloned and parented elsewhere before clients can access them.

Initialization Container
StarterGui - Is a container designed to hold GUI Objects such as ScreenGuis. When a player’s character spawns. Children of this container are copied into the player’s PlayerGui, an object which is automatically inserted into the Player Object.

StarterPack - Content in this container will be copied into each player’s Backpack when their character spawns. It’s generally used to hold tools, but it may also hold LocalScripts to ensure that each player gets a copy.

StarterPlayer - When a player enters the game server, each property of their Player object is set to the corresponding property value in StarterPlayer. This object also contains two script containers:

StarterCharacterScripts - Can contain scripts that will be added to each player’s character every time they spawn.

StarterPlayerScripts - Can contain scripts that run once for each player when they join the server.

Other Services
Players - This service contains individual Player objects for clients currently connected to a Roblox game server. It can also fetch information about players such as their character appearance and their Roblox friends.

Lighting - This service includes adjustable properties which control the environmental lighting in a game. It’s also the parent object for “Post-Processing” effects.

SoundService - Specifies various aspects of how Sounds play in the game.

Chat - This service houses the Lua code responsible for running the Lua Chat System.

LocalizationService - Responsible for handling automated in-game translation. This service is typically reserved for specialized needs beyond the cloud-based localization portal.

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