if you call the module on the client, FireAllClients it will not work, the integrated function FireAllClients it’s only available from the server to the client
Hello i made a search on documentation and it exists two type of events Fire Server and FireAllClients you might verify the two calls if it is here the problem. Have a good day
To help clarify; FireAllClients (which are fired directly from a server script), fires all OnClientEvents which are listening to the same event, on all the clients that are listening for it. I don’t think you can fire events directly from a ModuleScript, but correct me if I am wrong.
Additionally, what also exactly are you trying to achieve? Are you trying to listen for an event in the ModuleScript or are you listening for an event in a Script? From your code it looks like your trying to fire something from a ModuleScript, have it listened for in a server Script and then fire the RemoteEvent again and have it listened to somewhere else?
So ive made a thing that can edit the players limbs by instancing a weld and changing the c0s of it but only the client can see it ebacuse its a module script and im trying to make everyone see it by firing it to the server in the module script then in the server script on the event it fires all the clients. in the paramters ive put the weld but it isnt working can you help?