Heya developers.
My question is in the title, but I’ll also explain here, imagine this is my server script:
local Remote = game.ReplicatedStorage.Remote
game.Players.PlayerAdded:Connect(function(Player)
Remote:FireClient(Player, "lol I don't know what to put here");
end)
and also imagine this is my client-script(localscript)
local Remote = game.ReplicatedStorage.Remote
Remote.OnClientEvent:Connect(function(randomMessage)
-- Here's my question
end)
Can the client read the randomMessage
?
Thank you.