I want to be able to apply a velocity or a force on a part and when it hits a wall (for example) the part does not bounce in the opposite direction. Without removing its velocity or force with the collision.
To be clear i don’t want to remove its velocity with the impact nor i want to keep aplying the same velocity over and over, it should fall when the force of gravity cancels the other out or any another force that is not from the collision.
Not completely sure I understand what you’re asking for. Maybe a case example of what you would like to happen could help? If you’re looking to make the standard Roblox physics engine not have elastic collisions, you can try setting the Elasticity property of the Part to 0, although I’m unsure how much of an effect this would really have.
2 Likes