Hi! So I’m planning on reworking my UI for my game with my friend and I’m still questioning whether to leave some aspects in or out. My leading problem is the main interface that shows up when the player spawns. I think the buttons at the bottom are good as they’re for the lobby. But the buttons on the sides are out of place.
There are a lot of colors going on and I’ve been focusing on make all the stuff use primary, secondary, etc. colors.
Current UI design
Frame designs
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The first image you sent is very good, but the second one has lots of problems:
- Some things are too close to the border, resize them to make them smaller
- You shouldn’t change fonts a lot
- Why is the progress bar border kinda square while the inside is round?
- Why is the quests menu’s logo, robux?
- You should change the color of daily and weekly buttons when clicking (which i think you already do)
- A black text outline on a grey background doesn’t look good
- Why is the close button a bit rotated
And I’m not a professional UI designer but these are my opinions, but for the ui design on the first image this is very good
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keeping everything consistent will be a huge improvement. first image looks like a stitching between 4 different designers! 
second image is better.
make sure you have adequate padding for the text and contents.
that’s all i can say right now i am about to fall asleep 
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These UI designs look great! Good job on them! I think they’re already good enough! How long did these take to create? I rate them 9/10! What game are they used in?
So center text, fit text inside the bar, increase margin, and decrease it on the daily and weekly sides. I apologize for my bad handwriting i did this with a mouse
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Alright, I took some of you guys’ replies into consideration and transformed it into this, I still have a feeling of unsatisfaction for some reason. Lmk if you think it’s fine I’ll try to improve on them
** don’t mind the “Hard” text im workin on it
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This is VERY good! The only thing that bothers me is the quest itself which the text is too close to the border, add some padding then it would be much better
Just a few things to fix
center the quests menu text, lower the guest name and description, and center the rewards, and find a different way to signal that the quest is hard maybe changing the quest namde to that color and in the tutorial have the player get taught what the differnet colors mean