[Sorry i had to rewrite my code and repost this. I noticed that i had made some typos in the script]
I’m not really sure if this can or will cause nay lag?
- What is the issue? Include screenshots / videos if possible!
Like i said. I’m not really sure if this pice of code can cause any lag in the game. I don’t want to have anything that can cause lag for obvious reasons.
This is the code i have inside my script. The script is parented to a Part:
repeat wait(4) until #game.Players:GetPlayers() > 0
local Root = script.Parent
function getTarget(Target)
local Target = 0
local Dist = 50
for _, v in pairs(game.Players:GetPlayers()) do
local PHumanoid = v.Character:FindFirstChild("Humanoid", 4)
local PTorso = v.Character:FindFirstChild("HumanoidRootPart", 4)
if PHumanoid.Health > 0 and PTorso then
if (Root.Position - PTorso.Position).Magnitude <= Dist then
Target = PTorso
end
end
end
return Target
end
function Sight(Target)
print(Target)
local Rayparams = RaycastParams.new()
Rayparams.FilterType = Enum.RaycastFilterType.Blacklist
Rayparams.FilterDescendantsInstances = {script.Parent}
local Rayresult = game.Workspace:Raycast(Root.Position, (Target.Position - Root.Position).Unit * 100, Rayparams)
if Rayresult ~= nil then
if Rayresult.Instance:IsDescendantOf(Target.Parent) then
return true
else
return false
end
end
end
while true do
local Target = getTarget()
if Target then
local canSee = Sight(Target)
if canSee == true then
Root.CFrame = CFrame.new(Root.Position, Target.Position)
end
end
wait()
end
Any help would be appreciated
!!