So I released a game that relies heavily on a mini game achieved by tweening a Ui frame, and I have seen countless new players hop on, somehow fail this game 10 times in a row and then promptly leave. I say somehow because I have made this minigame the absolutely easiest it can be without making it completely redundant. I could probably beat this minigame 100 times in a row without even trying that hard at this point.
Here is the minigame in its current state:
The success calculation on the backend just finds the red bar’s Y position on click, and then calculates the green bounds based off its Y size.
I had one person say the game is too hard because their game was lagging, even though my game’s average frame rate is a steady 59 FPS.
Does anyone else have any experience with this? would lower refresh rates on your device make something like this extremely difficult? Is it a performance issue?
Any feedback is greatly appreciated, thanks!